Warning: This Post is Geeky!

  • Fair warning: This one is going to get technical. Really technical. If delving into the nitty-gritty of game development isn't your cup of tea, feel free to skip this post. No hard feelings, we promise!

Hello Xyzzya community!

As you may already be aware from recent blog posts, Xyzzya has evolved significantly from its early days. And our latest endeavor is among the most exciting yet (if you’re a geek!). We've developed a sophisticated framework that integrates our robust C# game engine with a sleek, modern user interface. This isn't just an upgrade; it's a transformation that redefines the way Xyzzya operates and interacts with you.

The Tech Breakdown: Why This Framework?

  • Real-Time Interaction with SignalR

    • At the forefront is SignalR, a library for ASP.NET that enables real-time web functionality. What does this mean for Xyzzya? Instantaneous communication between your browser and our server. Every action, every decision, reflected in real-time. No more lag, just fluid gameplay.

  • Command Pattern Architecture

    • We've implemented a command pattern to manage the game's actions. Each action – be it casting a spell or negotiating with a merchant – is encapsulated as a command object. This modular approach means we can add new actions or modify existing ones without disrupting the core mechanics. It's like adding new pieces to a puzzle without having to redo the whole picture.

  • Reactive UI via Observer Pattern

    • Our UI is now smarter than ever. Using what's called an observer pattern, the UI automatically updates whenever there's a change in the game's state. This reactive system ensures that your on-screen experience is always in sync with the game's backend – providing an immersive, seamless experience.

  • Scalability and Future-Proofing

    • By building this framework, we've not only enhanced the current state of Xyzzya but also paved the way for future expansions. Scalability was a key consideration, ensuring that as Xyzzya grows, our framework can handle it with ease.

One of the most exciting things about this framework is how easy it is to expand. New functionality can be added without having to consider the communication between the client and server. You simply send the command to the server in a Javascript function, and set up the data structure and handler on the server side. Let’s take a look:

Code Snippets: Adding “Invite Player” Feature

In the screenshot above, we implemented a simple feature “InvitePlayerToParty” without having to change any of the code that handles client-server interaction.

Another advantage of this approach is that there are very few touchpoints between server and client, which simplifies security, logging, error handling, and debugging, among other things.

The Immediate Roadmap

Next, we'll weave the existing game components into this new framework. This phase is crucial – it's where we ensure that the transition to the new system is smooth and that the UI and server can communicate without stepping on each other's toes.

A Quick Note

That's it for now! For those who made it through this tech marathon with me – I salute you!

— Timothy Kanski,

Keyboard Crusader of Xyzzya

Previous
Previous

UI Integration Completed!

Next
Next

Animation and Sound!